Saturday, 13 April 2013
Features for Cameras
14 cameras, seven per goalmouth positioned high around stadium
All objects within camera range are tracked
Ball's position is continuously and automatically captured in three dimensions (X-, Y- and Z-coordinates) when close to the goal
Players and referee filtered out by GoalControl computer system
System shows the ball's position in 3D to within a few millimetres
If the ball crosses the goal line, the system sends an encrypted radio signal to the referee's watch in less than one second
Virtual 3D image of incident from any camera angle can be shown on screen
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